AI Insights · Timothy · January 2022
Top 5 Cannabis Games Performance in New Zealand Q4 2021
Explore the performance metrics of the top 5 cannabis-themed games in New Zealand during Q4 2021, including download rates, revenue, and active user trends.
In the fourth quarter of 2021, the top 5 cannabis-themed games on a unified platform in New Zealand demonstrated varying performance metrics. Here's a detailed look at their weekly downloads, revenue, and active users.
Weed Inc: Idle Tycoon from Metamoki Inc. saw fluctuating weekly revenue, peaking at around $3K in early October and then experiencing a decline to approximately $1.2K by mid-December. Weekly downloads started at just over 2K in late September, gradually decreasing to around 800 by the end of December. Active users also showed a downward trend from 4K to roughly 2K over the quarter.
Hempire - Weed Growing Game by LBC Studios Inc. had a varied weekly revenue, hitting a high of $1K in early November before dropping to about $449 by the year’s end. Downloads showed a sporadic pattern, beginning at 115 in late September and ending with a noticeable spike to 421 in the last week of December. Active users remained relatively stable, hovering around 700 to 1K throughout the quarter.
Bud Farm: Idle Tycoon Game from LDRLY maintained a steady weekly revenue, starting at $1K in late September and slightly increasing to nearly $1.2K by the end of December. The download rates were modest, fluctuating between 74 and 355 over the quarter. Active users saw a gradual decline from around 500 to 230, before a slight uptick to 377 in the final week of December.
Weed Firm 2: Back To College by Ludum LLC experienced sporadic weekly revenue, with a significant peak of $1.1K in mid-October, followed by a consistent range between $200 to $350 until the end of the year. Downloads remained low, ranging from 34 to 166 weekly. Active users also showed a declining trend, starting at 312 and ending at 259 by the last week of December.
Weed Factory Idle from Spider Solitaire displayed minimal weekly revenue, with occasional spikes up to $64 but often showing no revenue at all. Downloads were similarly low, with a notable increase to 140 in the last week of December. Active users started at 264 and saw a drop to 102 in early December, before rising again to 256 by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.